*Darkforce: Faster run/walk over cast rate. *Homunculus: +3 over +2 this build does not comfort your necromancer, it comforts your skeletons. The lesser of two evils, the greater evil being every other glove out there. This thing gives you +1 to all skills Dungos? Pfft, pvp is not the answer (although this build is perfect against any melee character, given you use iron maiden each time *tee-hee*) HAVE I GONE TO HEAVEN?!?! Don't use their charges, Charsi will get you for it later. Now, if you can get 103 strength, then this puppy will pay for the rest. Requires 103 strength, gives + (0.75 strength Per Character Level), topping off at 74 in the end. Yeah, I'm not going to go safe with Mage plate. Mostly I use it for the 1% delirium, but if you fear this will get you killed (And it does sometimes) stick with shako.Īrmor: Archon Plate Enigma runeword ] Must have near 400 defence to make a difference from shako. I will not give a 'cheap' set and the 'right' set I will only give the right set. Now that your skills and stats and settled, it is time for gear. This tree holds all the auxillary skills you will need, they all need just one skill point - None of these are required!īone Armor - This is your last failsafe it will protect you against a blow that may have killed you.Ĭorpse Explosion - This is the ultimate crowd control, it will aid your skeletons with massive damage, but make sure you have bodies assured for resummoning! I always thought of this tree as an awkward tree it never had the potential I needed to be solely used. Use: Any physical-immune monster that won't go down from Mages, Golem, and Mercenary. Use: Champion Monsters, Bosses (especially Diablo and Baal). Use: Every opportunity that doesn't fall into another curse's use.ĭecrepify: An important curse, it will slow anything down. Life Tap: The third cornerstone of the build I'm saving this for the strategy section. Use: N/A Might as well use a town portal scroll. Terror: Never use it, it defeats the entire purpose of your necromancer Use: Hell mode Ancients and any other melee monsters giving you trouble. Iron Maiden: Mainly a useless skill, but really proves itself when doing Hell mode Ancients. Use: Use this on weak masses (Monsters in normal and nightmare such as fallens and oblivion knights) I also encourage people to dabble with the times that these should be used.Īmplify Damage: Double-damage means wartime is cut in half. Revives will cause epic lag putting 1 skill point into them can earn you around 20 revives anyway.Īll curses get 1 point, except for the three stand-alones on the left (starting with Dim Vision) because they are epically useless for the summoner any other build that means no army would greatly benefit from them, but they do the job that your skeletons would do. ![]()
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